Portfolio

Our Work

Don't settle for anything less then exceptional.

How To Train Your Dragon 3: The Hidden World VR Experience

Have you ever wished you could ride alongside Hiccup and Astrid on the back of a dragon, soaring high in the sky and swooping over incredible landscapes? Walmart and DreamWorks Animation are making this a reality – a virtual reality – through an exclusive, first-of-its-kind immersive V-commerce activation tied to the upcoming theatrical release of How to Train Your Dragon: The Hidden World.

- Optimized Rendering of Film assets for use in Unity and VR. Created solution that allowed a scene with 1.7 BILLION triangles to run at 90 FPS. (Patented)
- Created a custom Fog solution using custom HLSL & CG code that hooked into Unity timeline to give artists fine control of environment look and feel.
- Developed a solution that allows Unity Timeline to output data to control external fans to give VR users more agency in the environment. (Patented)

VR
3 Months
Delivered on Time

Swords of Secret

Devbuddy built out a technical MVP for Swords of Secret, a captivating, geolocation-based adventure with dynamic combat and an engaging storyline, complete with quests and NPCs that draw players into the world. This included a robust technical architecture utilizing Playfab, Mapbox, and Lightship to create a system similar to Pokemon GO. The game consists of epic quests that lead to real-world rewards near the user's location, encouraging exploration and discovery of new areas.

- Cloud based content, accounts, & rewards

- Fully Developed Point of Interest System (Similar to Pokemon Go)

- Dialogue and Questing Systems

Mobile
2.5 Months
Delivered on Time

Voxie Tactics

Devbuddy worked with vendor Future House Studio to successfully ported the custom C++ project into the Unity Engine for the Voxies team, enabling access to a significantly larger pool of community tools and talent. Our team meticulously ported the project on a 1-to-1 basis with the original codebase, ensuring that the game remained intact and familiar to players. Following the successful port, we handed off the project to the Voxies team of Unity developers, empowering them to focus on what they do best: creating an exceptional game.

Port
3 Months
Delivered on Time

Quantum Chess

Devbuddy re-architect the project to seamlessly integrate with the Quantum simulator and maintain optimal performance. We developed a zero-cost multiplayer system with App Engine, a comprehensive player account system using Firebase, and a robust matchmaking system with Amazon GameLift, supporting asynchronous, ranked, and standard games, all integrated with a full Elo system for skill-based matchmaking.

- Indie friendly 0 cost multiplayer solution

- Repeatedly done business with Chris for several years!

- Full multiplayer, including Spectator, Tournament API, Analysis & ELO based Matchmaking

Desktop
6+ Months
Delivered on Time

Fetch Force

Devbuddy enhanced content integration and ensured high-quality standards prior to release. We implemented cloud saving, laid the groundwork for monetization, and introduced the framework for seasonal features to maintain a fresh and engaging gameplay experience. Additionally, we rigorously addressed bugs to guarantee a smooth and enjoyable player experience.

Mobile
2 Months
Delivered on Time

The Big Table - VR

DevBuddy stepped in to complete development after the original company was acquired. We finalized all remaining features, optimized the game for a seamless VR experience across all devices, and crafted a tutorial to help players master the controls. Our rigorous testing and quality assurance efforts ensured the game met Oculus app certification standards.

- Increased performance on Gear VR and Oculus GO from 20fps to stable 60fps.

- Passed app store requirements and successfully shipped.

- Created and user tested onboard tutorial to familiarize players with controls.

VR
2 Months
Delivered 35% Early

Sonic 30th Anniversary Concert ft. Steve Aoki

Devbuddy managed animation import and diagnosis, creative vision for characters, tool creation, and synchronized character sequences to match pre-recorded music beats. Despite a challenging timeline, we successfully delivered 1 hour of meticulously synced and tailored sequences.

- 14 day timeline was extremely tight

- Created fully hand authored 1 hour show using minimal animations and creative direction

- Leveraged custom Timeline Playables to create seemless movement & animation blends

Streamed Event
14 Days
Delivered on Time

Future Fest

DevBuddy worked together with FutureFest to analyze their content and event creation process. We identified several bottle necks and put a plan together to address these concerns. This included:
- Revamped Multiplayer features
- Custom Handling of Dynamic Cloud and NFT Content
- Custom Tools and Architecture speed up development
- Developed Pets which unlocked a new NFT offering

Desktop
7 Months
Delivered on Time

Quantum Chess

Devbuddy re-architect the project to seamlessly integrate with the Quantum simulator and maintain optimal performance. We developed a zero-cost multiplayer system with App Engine, a comprehensive player account system using Firebase, and a robust matchmaking system with Amazon GameLift, supporting asynchronous, ranked, and standard games, all integrated with a full Elo system for skill-based matchmaking.

- Indie friendly 0 cost multiplayer solution

- Repeatedly done business with Chris for several years!

- Full multiplayer, including Spectator, Tournament API, Analysis & ELO based Matchmaking

Desktop
6+ Months
Delivered on Time

Future Fest

DevBuddy worked together with FutureFest to analyze their content and event creation process. We identified several bottle necks and put a plan together to address these concerns. This included:
- Revamped Multiplayer features
- Custom Handling of Dynamic Cloud and NFT Content
- Custom Tools and Architecture speed up development
- Developed Pets which unlocked a new NFT offering

Desktop
7 Months
Delivered on Time

Swords of Secret

Devbuddy built out a technical MVP for Swords of Secret, a captivating, geolocation-based adventure with dynamic combat and an engaging storyline, complete with quests and NPCs that draw players into the world. This included a robust technical architecture utilizing Playfab, Mapbox, and Lightship to create a system similar to Pokemon GO. The game consists of epic quests that lead to real-world rewards near the user's location, encouraging exploration and discovery of new areas.

- Cloud based content, accounts, & rewards

- Fully Developed Point of Interest System (Similar to Pokemon Go)

- Dialogue and Questing Systems

Mobile
2.5 Months
Delivered on Time

Fetch Force

Devbuddy enhanced content integration and ensured high-quality standards prior to release. We implemented cloud saving, laid the groundwork for monetization, and introduced the framework for seasonal features to maintain a fresh and engaging gameplay experience. Additionally, we rigorously addressed bugs to guarantee a smooth and enjoyable player experience.

Mobile
2 Months
Delivered on Time

How To Train Your Dragon 3: The Hidden World VR Experience

Have you ever wished you could ride alongside Hiccup and Astrid on the back of a dragon, soaring high in the sky and swooping over incredible landscapes? Walmart and DreamWorks Animation are making this a reality – a virtual reality – through an exclusive, first-of-its-kind immersive V-commerce activation tied to the upcoming theatrical release of How to Train Your Dragon: The Hidden World.

- Optimized Rendering of Film assets for use in Unity and VR. Created solution that allowed a scene with 1.7 BILLION triangles to run at 90 FPS. (Patented)
- Created a custom Fog solution using custom HLSL & CG code that hooked into Unity timeline to give artists fine control of environment look and feel.
- Developed a solution that allows Unity Timeline to output data to control external fans to give VR users more agency in the environment. (Patented)

VR
3 Months
Delivered on Time

The Big Table - VR

DevBuddy stepped in to complete development after the original company was acquired. We finalized all remaining features, optimized the game for a seamless VR experience across all devices, and crafted a tutorial to help players master the controls. Our rigorous testing and quality assurance efforts ensured the game met Oculus app certification standards.

- Increased performance on Gear VR and Oculus GO from 20fps to stable 60fps.

- Passed app store requirements and successfully shipped.

- Created and user tested onboard tutorial to familiarize players with controls.

VR
2 Months
Delivered 35% Early

Voxie Tactics

Devbuddy worked with vendor Future House Studio to successfully ported the custom C++ project into the Unity Engine for the Voxies team, enabling access to a significantly larger pool of community tools and talent. Our team meticulously ported the project on a 1-to-1 basis with the original codebase, ensuring that the game remained intact and familiar to players. Following the successful port, we handed off the project to the Voxies team of Unity developers, empowering them to focus on what they do best: creating an exceptional game.

Port
3 Months
Delivered on Time

Sonic 30th Anniversary Concert ft. Steve Aoki

Devbuddy managed animation import and diagnosis, creative vision for characters, tool creation, and synchronized character sequences to match pre-recorded music beats. Despite a challenging timeline, we successfully delivered 1 hour of meticulously synced and tailored sequences.

- 14 day timeline was extremely tight

- Created fully hand authored 1 hour show using minimal animations and creative direction

- Leveraged custom Timeline Playables to create seemless movement & animation blends

Streamed Event
14 Days
Delivered on Time

Future Fest

Devbuddy and FutureFest analyzed event creation, identified bottlenecks, and devised a plan for the agile team to swiftly develop unique community events.

Desktop & Web
7 Months
Delivered on Time

Sonic 30th Anniversary Concert ft. Steve Aoki

Devbuddy synchronized animations to music, managed character vision, and tool creation, delivering meticulously tailored content within a challenging timeline.

Streamed Event
14 Days
Delivered on Time

The Big Table - VR

Devbuddy completed development post-acquisition, finalizing features, optimizing for VR, and crafting a tutorial, ensuring Oculus app certification standards were met.

VR
2 Months
Delivered 35% Early

Fetch Force

Devbuddy improved content integration, implemented cloud saving, prepared for monetization, and established seasonal features, ensuring high-quality gameplay and bug-free experience.

Mobile
2 Months
Delivered on Time

Quantum Chess

Devbuddy enhanced project integration with Quantum simulator, adding multiplayer, player accounts, and matchmaking for smooth performance and immersive gameplay.

Desktop
6+ Months
Delivered on Time

Voxie Tactics

Devbuddy collaborated with Future House Studio to port a custom C++ project to Unity for the Voxies team, expanding community resources and maintaining game integrity.

Port
3 Months
Delivered on Time

Swords of Secret

Devbuddy created Swords of Secret, a geolocation-based adventure with dynamic combat and quests, offering real-world rewards near users' locations to drive exploration and engagement.

Mobile
2.5 Months
Delivered on Time

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